Showing posts with label DC. Show all posts
Showing posts with label DC. Show all posts

Tuesday, August 28, 2007

Gigantism -- you're getting it!



Rachelle Goguen at Living Between Wednesdays gives us a look inside WORLD'S FINEST 238, featuring a tale of the Super-Sons of Superman and Batman. They look EXACTLY like their dads, but they jive-talk and, um, ride tandem bikes.



Check out her blog for a rundown of the entire issue -- it's worth it. And, in the holy name of Kal-El, pre-order your copy of Superman/Batman: Saga of the Super-Sons today. Amazon says it's due in September.

Saturday, August 25, 2007

Review - Batman 668

BATMAN 668
By Grant Morrison and JH Williams III
Colors by Dave Stewart, Letters by John J. Hill
Published by DC Comics, August 2007. $2.99



While Grant Morrison is raking in accolades (and rightfully so) for his work on ALL-STAR SUPERMAN, he’s also chugging along on some of the finest -- if also most nostalgic -- Batman stories to come along in some time. His premiere storyline, “Batman and Son” with Andy Kubert, swam the rivers of late-80s Batmen, revisiting Talia al Ghul and the events of BATMAN: SON OF THE DEMON. The current story, “The Island of Mister Mayhew,” revisits the Batmen of All Nations, an international club of Batman look-alikes first seen in DETECTIVE COMICS 215 from 1955.

In this second of three parts, “Now We Are Dead!,” the Batmen (now called “The Club of Heroes”) are having a rare reunion on the very Island of Mister Mayhew of the arc’s title -- only they’ve become trapped on the island and are being picked off one by one. Morrison does a very nice job building interesting and engaging personalities for each of the Batmen -- Man-of-Bats and Raven Red are a Native American father and son duo with a strained relationship, El Gaucho is an Argentine vigilante worth respecting, and the Legionary is an overweight Italian who revels in the stories of his youth -- while still moving the mystery along at a nice clip.

But what really makes this issue shine is JH Williams -- bar none, one of the finest artists making comics today. That he spends so much of his time working the superhero side of things is a one of the best reasons I can think of for superhero fans to get out of bed on Wednesday mornings. A flashback to the last Club of Heroes meeting, captioned “Eight Years Ago,” is playfully rendered in a six-panel grid colored with “comic book dots,” which I’m sure have a real name that simply escapes me tonight. When we’re blasted to the present day -- with the Club’s discovery of another of their murdered number -- we get some of the most sophisticated paneling I’ve seen outside of Frank Quitely. Even in splash pages, Williams employs a handy trick -- a thin black border around details worth our attention, with specific colors standing out of the otherwise gray background. I seem to remember him doing the same things in his run on DESOLATION JONES, and I’m happy to see him back in action here.

BATMAN under Morrison and Williams is, simply put, superior storytelling of trademarked characters. Batman might not be forever changed by the end of next issue, but some of these other characters will be -- if any of them survived -- and thanks to the storytellers involved, that will matter to me just as much.

Tell me more: JH Williams III, Grant Morrison.

Thursday, August 09, 2007

Green Arrow: Year One

Green Arrow: Year One No. 1 & 2 (of 6)
Both written by Andy Diggle
Both drawn & cover art by Jock
Published by DC; $2.99
July 2007



There are virtually no limits to where a comic book can take its readers - and I don't just mean showing green-furred koalas who can shoot laser beams out of their nipples while picnicking on Saturn. How many people know what it's like, firsthand, to bungee-jump the Grand Canyon? Barrel-roll a stealth plane? Dive the Titanic? Seduce a supermodel? Activities that can feasibly be executed in the real world provide excitement a-plenty if your main character has the means of an over-indulgent, thrill-seeking playboy. So, why we learn about the aforementioned escapades of Oliver Queen (Green Arrow to be) while he's sitting on a glacier in the Arctic - essentially, a snowy hillside setting that is little more than a blank, white page - is completely beyond my comprehension. And very, very frustrating.

Subtract engaging art from Green Arrow: Year One No. 1 and there's little else to make up for it. Year One cooks up the proverbial orphan-turned-vigilante-hero origin story. We start with the insanely wealthy Oliver Queen, who has been seasoned generously with disillusionment. His sense of purpose has been strained off long ago and he has been sparingly garnished with interesting minor characters. I'm not claiming that because a storyline is commonplace it has to be mundane, but Year One does more stating than creating. For example, Ollie/G.A. "thinks" (I quote): "My whole life, I've surrounded myself with sycophants and yes-men who'll tell me whatever I want to hear" ...and that's it. There are no actual portraits of that situation. Uh, I'd like know what's it'd be like to be surrounded by "yes-men." It's why I'm reading this comic book. Rather than impose that interior monologue over an image of a boat in the middle of the ocean (bo-oring!), I want to watch some flunky laugh at Ollie's awful jokes, which they both know are not funny. Or show me some asshole egging the Arrow onto buying a meteor crater so he that can fill it with champagne. Anything is better than is nothing.

The only other character fleshed out in Year One is Ollie's one "true" buddy, Hackett, who is straight with him about how empty his life is. (He almost literally tells Ollie just that – "There's something missing in you, Ollie.") When Hackett betrays Ollie, it's not really a surprise – not that I saw it coming - but I just didn't care. In fact, I am betting that you will care so little about that story twist, too, that you won't mind that I didn't issue a spoiler warning just now.

The art in Year One No. 1 aspires to that sloppy, bad-on-purpose style that artists like Ben Templesmith can get away with, but few else can ... and too many try. Yeah, there's the occasionally exceptional panel, but it's difficult to tell if it's attractive on its own, or just standing out from the rest of the scribbles in the book. I do give Jock some props for his skill at drawing hair. There is some nice-looking hair in issue No. 1, especially in the last few pages. Jock really nails that upscale, chin-skimming, frat-boy look that some future CEOs get during their "cut-loose" college years.

Sadly, the transition between issue No. 1 and No. 2 was not very encouraging. At the end of No. 1, Ollie's buddy heaves him overboard in the middle of the ocean. No. 2 begins with Ollie washing up on an island shore. I protest not the degree of improbability in this situation, but its utter lack of adornment. Give me a life-saving school of dolphins! A mermaid! Even a hallucination of Robin Hood would have sufficed. Anything, please! - except for what we get, nothing!

What we do get (finally), looking on the bright side, is some decent character development. There is a stunning description of Ollie's first taste of water in several days. Diggle pens some entertaining reflections on the hoops Ollie has to jump through to survive on the island, even if some moments are sullied by over-obvious and unnecessary observations to the effect of "things are more satisfying when you do them for yourself." The highlight of No. 2 is an dynamic costume-acquiring sequence that is good enough to leave as a vague mention ... so as not to spoil.



Overall, the storytelling improves in issue No. 2. The art is more detailed and the narration switches to present-moment activities rather than just recounting past experiences and summarizing relationships. The effect is amazing. As the ol' design dictates: Simmer your hero with suffering; butter with meaning; and serve with a side of cold-hearted, mysterious injustice.

True to form, the relatively quiet, character-building No. 2 ends with our newly-reborn hero getting back in action. Even though I'd comfortably wager my life's savings on who the villain in this mini-series is, I still might pick it up No. 3 - just to find out what happens. Green Arrow Year One's hardly a shot through the heart, but it doesn't miss the entire target completely.

Friday, July 13, 2007

Review - Green Lantern 21

GREEN LANTERN 21
By Geoff Johns, Ivan Reis & Oclair Albert.
Colors by Moose Baumann, Letters by Rob Leigh
Published by DC Comics, July 2007. $2.99



A pair of superhero sagas tonight -- first, GREEN LANTERN! The cover says this is part two of “The Sinestro Corps War,” while page one says it’s chapter one of “Sinestro Corps” -- either way, this issues features the fallout of Sinestro’s master plan to wipe out the Green Lanterns throughout the galaxy. Now, I was born and raised a Marvel man -- I kept up with DC mostly through the SUPER FRIENDS and SUPER POWERS TV shows, so I know Sinestro is the pink guy with the mustache who fights Green Lantern. What this issue tells me is that he’s teamed up with an assortment of DC baddies -- Cyborg Superman from the “Reign of the Superman” story of the 90’s, Superboy Prime from INFINITE CRISIS, and the robot Manhunters from I-don’t-know-what -- and they’re murdering Green Lanterns, following the rings to their replacements, and murdering them too. The villains wield yellow power rings, and there’s an evil insect-like parasite involved called Parallax that used to possess to Green Lantern Hal Jordan, and now possesses Green Lantern Kyle Rayner.

Whew! The good news is that most of that information flows like honey and doesn’t impede the enjoyment of the story whatsoever. In fact, it probably amplifies it -- even without the benefit of a “Previously In…” page like Marvel uses these days, it’s not that hard to get caught up in the story, and it feels -- in a good way -- like I’m being plopped into a superhero sci-fi epic that has been going on for some time now. There’s a lot of history here to take in, especially for someone (me!) who doesn’t know many Green Lantern specifics, but it reminds me of the way I felt when I read SECRET WARS as a kid -- there was a large cast of characters with pre-existing relationships, but I was able to keep up with what was happening now while appreciating the history they were sprung from.

There are a few points of confusion -- why Sinestro is embarking on this master plan, for one thing. Sinestro’s history as a Green Lantern himself is alluded to, but it’s not explained how things went sour -- something about a fall from grace, and too much pressure placed on his shoulders. I also don’t know if I buy Hal Jordan, Green Lantern of Earth, as the doubting hero unwilling to bear the burden of leadership. I thought Hal was supposed to be fearless, the greatest Green Lantern there ever was. But I dunno, maybe that was Earth-2 Hal, or pre-Crisis Hal, or something like that.

This is still the opening salvo of the Sinestro Corps storyline, so there’s not a whole lot of forward movement here -- but I’m for sure coming back for more. GREEN LANTERN and “The Sinestro Corps War” is shaping up to be one good superheroes-in-space epic.

Tell Me More: Green Lantern.